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Scott is a long-time game development veteran who started at Crystal Dynamics on Soul Reaver in 1998 and has since had a hand in nearly every major release since then. He worked as Technical Director on Tomb Raider 2013, Rise of the Tomb Raider, and Marvel’s Avengers. A strong believer in quality first, as Chief of Engineering he now oversees all the engineers at the company, working to ensure a collaborative and supportive environment that will create great technology for great games.