Skip to content


Crystal is Craftsmanship, Transparency, and Impact at its core. Our passion is for great gaming; our mission is to tell a story through art, animation and innovation. This is the studio at which you will make the games of your career, and it's a studio dedicated not only to quality, but to making groundbreaking games that turn into lifetime memories. Backed by a twenty year history of developing franchises like Tomb Raider and Legacy of Kain, Crystal Dynamics is a place for excellence.

“This is the studio at which you will make the games of your career.”



Head of Studio

Scot’s been living his dream of making video games for more than 25 years. From six-man startups to global giants like Electronic Arts, Scot’s worked on all major platforms and on many fan-favorite franchises at Visceral Games, Maxis, Midway, Accolade, Sierra On-Line, and has been proud to be a part of the Crystal Dynamics legacy since 2011.


Executive Assistant

Sabrina is the trusted executive assistant to the Head of Studio, Scot Amos, at Crystal Dynamics. For the last five years she's worked with the entire C-suite and executive team on all projects and across studio operations. Prior to Crystal, Sabrina owned and operated an independent business within the music industry for over a decade. Sabrina's enthusiasm, efficiency, effectiveness, and creative skills make her the ideal go-to problem-solver at the heart of Crystal.


Chief Operating Officer

Chad got his start in the games industry over 20 years ago and was modding every game he got his hands on before that. He’s worked across a wide range of genres, from role-playing to real-time strategy. Chad leverages his background in both production and software engineering to deliver the absolute best experiences for players.


Studio Creative Director

Given a word to describe Noah, it’d be passion. He has retained a passion for design that is just as consuming as the day he started, and has made vast contributions to the gaming industry, most of which has been spent at Crystal Dynamics. He contributed to the reimagining of Lara Croft in the latest Tomb Raider reboot and continues to guide her trajectory as the studio’s Creative Franchise Director.


Head of People Experience

Dionne is an innovative people experience leader with nearly 15 years of experience with the majority of it in the video game industry. She has a broad range of experience in all areas of people experience management including, developing leadership and organizational talent and delivering results for technology, media and entertainment companies.


Chief of Engineering

Scott is a long-time game development veteran who started at Crystal Dynamics on Soul Reaver in 1998 and has since had a hand in nearly every major release since then. He worked as Technical Director on Tomb Raider 2013, Rise of the Tomb Raider, and Marvel’s Avengers. A strong believer in quality first, as Chief of Engineering he now oversees all the engineers at the company, working to ensure a collaborative and supportive environment that will create great technology for great games.


Project Director

Morgan has been in the game industry for nearly two decades. His passion for game playing and creation has led him through multiple disciplines including both design and production. He has had the pleasure to work in several major franchises including Star Wars, Star Trek, and of course Tomb Raider!


Chief Revenue Officer

An industry veteran of thirty years, Doug sold his first video game in the early 90s, and has worked in sales roles ever since. He was previously with Square Enix for 16 years, where he oversaw their digital sales before moving to Crystal Dynamics in August ’22. Doug is a keen gamer will openly tell anybody that Tomb Raider and Marvel’s Avengers are amongst his most-recent favorites.


Director of IT and Operations

Brian has been with Crystal Dynamics for more than 20 years, and has overseen multiple studio moves as well as Crystal's studio expansion in Washington and Texas. He prides himself on working with his team to create an amazing environment for Crystal's employees to deliver awesome games.


Executive Producer

With over 24 years in project management and 18 years in games, Rose spent the formative years of her game career at Volition on the Saints Row and Red Faction series. She joined Crystal Dynamics in 2013 and was a lead producer on Rise of the Tomb Raider, Shadow of the Tomb Raider and Marvel's Avengers.


Franchise Director

Dallas Dickinson is the Franchise General Manager for Tomb Raider at Crystal Dynamics, where he oversees the ongoing development and future of the Tomb Raider franchise across all media, including videogames, movies, television, and licensed consumer products. Dallas also serves as the head of the newly established Crystal Southwest office in Austin, Texas. Prior to joining Crystal Dynamics, Dallas served as director of production at BioWare for Star Wars: The Old Republic and has led several independent development studios.


Executive Producer

Ben Irving is an Executive Producer at Crystal Dynamics with 17 years of experience creating video games and building software. He is a seasoned developer with extensive experience leading large teams of 150+ people. Ben's passion is games - he spends his free time with friends in multiplayer games and his solo time in immersive single-player worlds with great stories.


Director of Community and Social Media

As the Director of Community & Social Media at Crystal Dynamics, Meagan’s passion is celebrating and collaborating with fans, who are the heart of every franchise. Prior to her time at Crystal, she worked in games journalism, starting at a small blog called the Girls Entertainment Network before starting full-time at Game Informer Magazine (2008). Meagan is also an author of works focusing on the video game industry. Her books include: 20 Years of Tomb Raider (2016), Women in Gaming: 100 Professionals of Play (2018), and the Tomb Raider Cookbook & Travel Guide (2021).