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Crystal is Craftsmanship, Transparency, and Impact at its core. Our passion is for great gaming; our mission is to tell a story through art, animation and innovation. We are Crystal Dynamics. “We embody our games. We choose games that push boundaries, we persevere, we believe in ourselves, we push ourselves. I think this is why we love working in the Tomb Raider universe. We embody Lara. She is a fighter. She goes after what she believes in, and she never gives up,” says Chris Hudson, Director of Operations. This is the studio at which you will make the games of your career. This is the studio dedicated not only to quality, but to making groundbreaking games that turn into lifetime memories. Backed by a twenty year history of developing franchises like Tomb Raider, Legacy of Kain, and Gex, Crystal Dynamics is a place for excellence.

“This is the studio at which you will make the games of your career.”



Head of Studio

Scot’s been living his dream of making video games for the last 24 years. From six-man startups to global giants like Electronic Arts, Scot’s worked on all major platforms and on many fan favorite franchises at Visceral Games, Maxis, Midway, Accolade, Sierra On-Line, and is now proud to be a part of the Tomb Raider legacy at Crystal Dynamics since 2011.


Studio Creative Director

Given a single word to describe Noah, it’d have to be passion. For over 15 years, he has retained a passion for design that is just as consuming as the day he got his first shot at it and has made vast contributions to the gaming industry, most of which spent at Crystal Dynamics. He contributed to the reimagining of Lara Croft in the latest Tomb Raider reboot and continues to guide her trajectory as the studio’s Creative Franchise Director.


Chief Technology Officer

Gary’s passion for game development began in childhood. After writing a wireframe rasterizer at age twelve, Gary branched into high performance software rendering, networking, stereoscopic graphics, animation, collision, physics simulation, player control, AI and audio. Gary is responsible for ensuring that everything related to Crystal’s tech and engineering department is robust, performant and cutting edge.


Executive Producer

Morgan has been in the game industry for nearly 2 decades. His passion for game playing and creation has led him through multiple disciplines including both design and production. He has had the pleasure to work in several major franchises including Star Wars, Star Trek, and of course Tomb Raider!


Director of Production, Crystal Northwest

Chad got his start in the games industry over 20 years ago and was modding every game he got his hands on before that. He’s worked across a wide range of genres, from role-playing to real-time strategy. Chad leverages his background in both production and software engineering to deliver the absolute best experiences for players.